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[THS] RW Splinter Twins

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[THS] RW Splinter Twins Empty [THS] RW Splinter Twins

Message  neoatomium Dim 27 Oct - 23:49

4  Arid Mesa
2  Battlefield Forge
1  Cavern of Souls
4  Marsh Flats
3  Mountain
3  Plains
3  Rugged Prairie
2  Sacred Foundry
2  Temple of Triumph

24 lands

4  Blade Splicer
2  Kiki-Jiki, Mirror Breaker
4  Restoration Angel
4  Village Bell-Ringer
4  Wall of Omens

18 creatures

2  Blood Moon
4  Lightning Bolt
2  Magma Jet
4  Path to Exile
2  Relic of Progenitus
4  Splinter Twin

18 spells


1  Aven Mindcensor
1  Blood Moon
1  Boil
1  Combust
2  Grafdigger's Cage
1  Kiki-Jiki, Mirror Breaker
2  Pyroclasm
3  Spellskite
3  Stony Silence

Sunday, 1:30 p.m. – Ringing the Bell with Stanislav Cifka

by Oliver Gehrmann

For the players who are not that familiar with the interactions, can you explain the different ways how the deck can go off?

It really depends on the match-up. Basically, you have the combos with Splinter Twin and Village Bell-Ringer (Splinter Twin creates a token copy of Village Bell-Ringer, triggering its effect. The enchanted Village Bell-Ringer untaps, so you can create another copy. Rinse repeat until you have enough tokens to go in for a lethal attack since the tokens also have Haste).

Or you have Restoration Angel and Kiki-Jiki, Mirror Breaker (Kiki-Jiki creates a copy of Restoration Angel, which then blinks Kiki-Jiki, Mirror Breaker. This means you can repeat the same procedure infinite times to end up with an army of Restoration Angels).

But, in most games, you just use these options as a threat. Whenever your opponent taps out you can punish them with these combos and end the game and most of them know that. So they simply don't tap out. Which in turn allows you to apply pressure, with your opponent not being able to cast the best answers. Many times, you end up winning by dealing enough damage instead of going for one of the combos.

If you're going up against another combo deck, you need to rely on your own combo, but against the "fair decks", you want to go aggressive. So sometimes, you even side out parts of the combo, which might come to you as a big surprise if you haven't put too much thought into how the match-ups are playing out.

What are the disadvantages of cutting blue?

"You don't have as much card selection since you're missing Serum Visions. It's also harder to add situational cards to the sideboard, because I can't put them on the bottom of the deck with Scry. Also, sometimes you draw into too many lands and that can also give you a hard time."

"Furthermore, you have less combo pieces, so you don't always go off as fast. So there are quite a few disadvantages."

Apart from Village Bell-Ringer, what else do you gain by going white?

"The power level of the Village Bell-Ringer is lower compared to Deceiver Exarch. But you get Path to Exile, Spellskite, Blade Splicer, Restoration Angel and Wall of Omens. Most of them can net you card advantage and it just gets worse (for your opponent) once you add Splinter Twin."

"It's a very different deck when compared to Splinter Twin. You never want to face Jund with Splinter Twin, while this deck prefers to go up against Jund."

"Oh, and Stony Silence is great against Affinity, Aven Mindcensor is also quite useful."

Note : Martin Juza jouait le même deck

Nombre de messages : 3316
Date d'inscription : 10/03/2009
Age : 36
Localisation : Leignon

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